I am an enthusiast of drawings and art in general, and I had the opportunity to explore my passion as a street artist in São Paulo, Brazil, around 2008. However, my interest in computer graphics sparked. So in 2010 I enrolled in Melies school to improve my 3D skills, where I also served as a teacher after completing the course.
Throughout my career, I had worked at several CG and animation studios, including Zombie Studio, Technoimage, Casa Branca and TV Cultura. In addition, I freelanced at collectibles companies such as Iron Studio, XM Studio and Prime1 thus gaining valuable experience.
Recently, I had the opportunity to be part of the team at Roart Digital, where I worked on several projects, including the famous Dragon Age game by Bioware. There, I was responsible for texturing and sculpting some assets, confident for the development of the game.
The touchstones of my career have always been marked by a love of art, dedication and a constant search for improvement. I'm always looking for new challenges and opportunities to apply my graphic creativity and technical knowledge in the computing industry.