tiago Oliveira
tiago Oliveira
3D Character Artist/ Roarty Digital
São Paulo, Brazil

About

I am an enthusiast of drawings and art in general, and I had the opportunity to explore my passion as a street artist in São Paulo, Brazil, around 2008. However, my interest in computer graphics sparked. So in 2010 I enrolled in Melies school to improve my 3D skills, where I also served as a teacher after completing the course.
Throughout my career, I had worked at several CG and animation studios, including Zombie Studio, Technoimage, Casa Branca and TV Cultura. In addition, I freelanced at collectibles companies such as Iron Studio, XM Studio and Prime1 thus gaining valuable experience.
Recently, I had the opportunity to be part of the team at Roart Digital, where I worked on several projects, including the famous Dragon Age game by Bioware. There, I was responsible for texturing and sculpting some assets, confident for the development of the game.
The touchstones of my career have always been marked by a love of art, dedication and a constant search for improvement. I'm always looking for new challenges and opportunities to apply my graphic creativity and technical knowledge in the computing industry.

Skills

3D PrintingCharacter ModelingCinematicsTexture Baking

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Softimage
Softimage
Mudbox
Mudbox
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Maya
Maya
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